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» Algorithms for Game Metrics
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ATAL
2006
Springer
15 years 7 months ago
Reducing price fluctuation in continuous double auctions through pricing policy and shout improvement
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
ATAL
2006
Springer
15 years 7 months ago
Sequences of take-it-or-leave-it offers: near-optimal auctions without full valuation revelation
Abstract. We introduce take-it-or-leave-it auctions (TLAs) as an allocation mechanism that allows buyers to retain much of their private valuation information, yet generates close-...
Tuomas Sandholm, Andrew Gilpin
CW
2004
IEEE
15 years 7 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
ECAI
2006
Springer
15 years 7 months ago
Coalition Structure Generation in Task-Based Settings
The coalition formation process, in which a number of independent, autonomous agents come together to act as a collective, is an important form of interaction in multi-agent system...
Viet Dung Dang, Nicholas R. Jennings
151
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong