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» Algorithms for Triangulated Terrains
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SMI
2010
IEEE
173views Image Analysis» more  SMI 2010»
13 years 6 months ago
Point Cloud Skeletons via Laplacian Based Contraction
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...
PAMI
2011
13 years 3 months ago
Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multiview Reconstruction
—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
Andrei Zaharescu, Edmond Boyer, Radu Horaud
CVPR
2000
IEEE
14 years 10 months ago
Reconstruction from Six-Point Sequences
An algorithm is given for computing projective structure from a set of six points seen in a sequence of many images. The method is based on the notion of duality between cameras a...
Richard I. Hartley, Nicolas Y. Dano
CVPR
2001
IEEE
14 years 10 months ago
Bending Invariant Representations for Surfaces
Isometric surfaces share the same geometric structure also known as the `first fundamental form'. For example, all possible bending of a given surface, that include all lengt...
Asi Elad (Elbaz), Ron Kimmel
CVPR
2008
IEEE
14 years 10 months ago
A polynomial-time bound for matching and registration with outliers
We present a framework for computing optimal transformations, aligning one point set to another, in the presence of outliers. Example applications include shape matching and regis...
Carl Olsson, Olof Enqvist, Fredrik Kahl