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» Algorithms for Triangulated Terrains
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ISVC
2007
Springer
14 years 2 months ago
Interactive Glyph Placement for Tensor Fields
Visualization of glyphs has a long history in medical imaging but gains much more power when the glyphs are properly placed to fill the screen. Glyph packing is often performed vi...
Mario Hlawitschka, Gerik Scheuermann, Bernd Hamann
EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
CW
2002
IEEE
14 years 1 months ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
ICDCS
2002
IEEE
14 years 1 months ago
Geometric Spanners for Wireless Ad Hoc Networks
Abstract—We propose a new geometric spanner for wireless ad hoc networks, which can be constructed efficiently in a distributed manner. It integrates the connected dominating se...
Yu Wang 0003, Xiang-Yang Li
ICPR
2000
IEEE
14 years 27 days ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García