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» Algorithms for the Topological Watershed
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AIIDE
2009
13 years 9 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CLEF
2010
Springer
13 years 9 months ago
Combination of Classifiers for Indoor Room Recognition CGS participation at ImageCLEF2010 Robot Vision Task
This paper represents a description of our approach to the problem of topological localization of a mobile robot using visual information. Our method has been developed for ImageCL...
Walter Lucetti, Emanuel Luchetti
CONEXT
2009
ACM
13 years 9 months ago
MDCube: a high performance network structure for modular data center interconnection
Shipping-container-based data centers have been introduced as building blocks for constructing mega-data centers. However, it is a challenge on how to interconnect those container...
Haitao Wu, Guohan Lu, Dan Li, Chuanxiong Guo, Yong...
CONEXT
2009
ACM
13 years 9 months ago
Online optimization of 802.11 mesh networks
802.11 wireless mesh networks are ubiquitous, but suffer from severe performance degradations due to poor synergy between the 802.11 CSMA MAC protocol and higher layers. Several s...
Theodoros Salonidis, Georgios Sotiropoulos, Roch G...
CONEXT
2009
ACM
13 years 9 months ago
EZ-Flow: removing turbulence in IEEE 802.11 wireless mesh networks without message passing
Recent analytical and experimental work demonstrate that IEEE 802.11-based wireless mesh networks are prone to turbulence. Manifestations of such turbulence take the form of large...
Adel Aziz, David Starobinski, Patrick Thiran, Alae...