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SMILE
2000
Springer
14 years 17 days ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum
SIGGRAPH
2000
ACM
14 years 1 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
ICIAP
2003
ACM
14 years 9 months ago
View synthesis from uncalibrated images using parallax
This work deals with the view synthesis problem, i.e., how to generate snapshots of a scene taken from a "virtual" viewpoint different from all the viewpoints of the rea...
Andrea Fusiello, Stefano Caldrer, Sara Ceglie, Nik...
ICCV
2003
IEEE
14 years 11 months ago
Context-based vision system for place and object recognition
While navigating in an environment, a vision system has to be able to recognize where it is and what the main objects in the scene are. In this paper we present a contextbased vis...
Antonio B. Torralba, Kevin P. Murphy, William T. F...
ECCV
2008
Springer
14 years 11 months ago
What Does the Sky Tell Us about the Camera?
As the main observed illuminant outdoors, the sky is a rich source of information about the scene. However, it is yet to be fully explored in computer vision because its appearance...
Jean-François Lalonde, Srinivasa G. Narasim...