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JIT
2004
Springer
204views Database» more  JIT 2004»
14 years 4 months ago
Ercatons: Thing-Oriented Programming
Thing-oriented programming (TP) is an emerging programming model which overcomes some of the limitations of current practice in software development in general and of object-orient...
Oliver Imbusch, Falk Langhammer, Guido von Walter
LISA
2004
14 years 7 days ago
Meta Change Queue: Tracking Changes to People, Places, and Things
Managing information flow between different parts of the enterprise information infrastructure can be a daunting task. We have grown too large to send the complete lists around an...
Jon Finke
GECCO
2007
Springer
181views Optimization» more  GECCO 2007»
14 years 5 months ago
Finding interesting things
Model- and simulation-designers are often interested not in the optimum output of their system, but in understanding how the output is sensitive to different parameters. This can...
Sean Luke, Deepankar Sharma, Gabriel Catalin Balan
ACE
2003
107views Education» more  ACE 2003»
14 years 7 days ago
Student satisfaction with groupwork in undergraduate computer science : do things get better?
Groupwork has a large and important role in computer science courses. Moreover, groupwork skills are among the most important generic attributes students should develop during the...
Helen Drury, Judy Kay, Warren Losberg
CVPR
2011
IEEE
13 years 7 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman