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AIIDE
2006
15 years 7 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
AROBOTS
2008
177views more  AROBOTS 2008»
15 years 6 months ago
Controlling swimming and crawling in a fish robot using a central pattern generator
Online trajectory generation for robots with multiple degrees of freedom is still a difficult and unsolved problem, in particular for non-steady state locomotion, that is, when th...
Alessandro Crespi, Daisy Lachat, Ariane Pasquier, ...
SIGUCCS
2003
ACM
15 years 11 months ago
Escaping the quicksand and getting back on the trail of team projects
Working in a team environment can be either an efficient and productive means of completing projects or a nightmare where the project never seems to end. Most of us have been a pa...
Steven K. Brawn, Kelly Caye, R. Mark Koan
TACS
2001
Springer
15 years 10 months ago
Lightweight Analysis of Object Interactions
The state of the practice in object-oriented software development has moved beyond reuse of code to reuse of conceptual structures such as design patterns. This paper draws attenti...
Daniel Jackson, Alan Fekete
CIA
2004
Springer
15 years 9 months ago
Auction Equilibrium Strategies for Task Allocation in Uncertain Environments
Abstract. In this paper we address a model of self interested information agents competing to perform tasks. The agents are situated in an uncertain environment while different tas...
David Sarne, Meirav Hadad, Sarit Kraus