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CHI
2004
ACM
14 years 9 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2010
ACM
14 years 3 months ago
Quasi-qwerty soft keyboard optimization
It has been well understood that optimized soft keyboard layouts improve motor movement efficiency over the standard Qwerty layouts, but have the drawback of long initial visual s...
Xiaojun Bi, Barton A. Smith, Shumin Zhai
OOPSLA
2010
Springer
13 years 7 months ago
Managing ambiguity in programming by finding unambiguous examples
We propose a new way to raise the level of discourse in the programming process: permit ambiguity, but manage it by linking it to unambiguous examples. This allows programming env...
Kenneth C. Arnold, Henry Lieberman
SENSYS
2009
ACM
14 years 3 months ago
Macrodebugging: global views of distributed program execution
Creating and debugging programs for wireless embedded networks (WENs) is notoriously difficult. Macroprogramming is an emerging technology that aims to address this by providing ...
Tamim I. Sookoor, Timothy W. Hnat, Pieter Hooimeij...
CHI
2005
ACM
14 years 9 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...