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SIGGRAPH
2000
ACM
14 years 1 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
IPPS
1999
IEEE
14 years 1 months ago
Better Deterministic Routing on Meshes
Optimal randomized and deterministic algorithms have been given for k-k routing on two-dimensional nn meshes. The deterministic algorithm is based on "column-sort" and e...
Jop F. Sibeyn
ESA
1999
Springer
82views Algorithms» more  ESA 1999»
14 years 1 months ago
Quartet Cleaning: Improved Algorithms and Simulations
A critical step in all quartet methods for constructing evolutionary trees is the inference of the topology for each set of four sequences (i.e. quartet). It is a well–known fact...
Vincent Berry, Tao Jiang, Paul E. Kearney, Ming Li...
ICPP
1998
IEEE
14 years 1 months ago
Parallel Algorithms for Airline Crew Planning on Networks of Workstations
The crew planning problem has been successfully solved on a loosely connected network of workstations (NOW) using advanced computational techniques and efficient communication pat...
Christos Goumopoulos, Panayiotis Alefragis, Efthym...
PVM
1999
Springer
14 years 1 months ago
Parallel Monte Carlo Algorithms for Sparse SLAE Using MPI
The problem of solving sparse Systems of Linear Algebraic Equations (SLAE) by parallel Monte Carlo numerical methods is considered. The almost optimal Monte Carlo algorithms are pr...
Vassil N. Alexandrov, Aneta Karaivanova