Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
Previous studies of end-user programmers have indicated a reliance on related examples for learning. Accordingly, we analyzed the projects contained in an online community with re...
Traditional approaches to teaching computer science are often unsuccessful in attracting girls into the discipline. Our hypothesis is that presenting computer programming as a mea...
Many end user programming tools lack adequate support for domain-specific data. We will design a lightweight representation for categories of data, called “topes,” and develop...