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CIG
2006
IEEE
13 years 12 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
ACMACE
2009
ACM
14 years 4 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
IWEC
2008
13 years 11 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
ENTCS
2006
136views more  ENTCS 2006»
13 years 10 months ago
Automated Game Analysis via Probabilistic Model Checking: a case study
It has been recognised for some time that there are close links between the various logics developed for the analysis of multi-agent systems and the many game-theoretic models dev...
Paolo Ballarini, Michael Fisher, Michael Wooldridg...
COMSIS
2004
80views more  COMSIS 2004»
13 years 9 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn