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» Alternating Timed Automata over Bounded Time
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DSRT
2003
IEEE
14 years 27 days ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
CORR
2010
Springer
79views Education» more  CORR 2010»
13 years 7 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
ICCV
2003
IEEE
14 years 9 months ago
Counting People in Crowds with a Real-Time Network of Simple Image Sensors
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order...
Danny B. Yang, Héctor H. González-Ba...
CSL
2006
Springer
13 years 11 months ago
Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation
Abstract. We investigate the possibility of (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basi...
Jirí Srba
FORMATS
2004
Springer
14 years 29 days ago
Bounded Model Checking for Region Automata
For successful software verification, model checkers must be capable of handling a large number of program variables. Traditional, BDD-based model checking is deficient in this reg...
Fang Yu, Bow-Yaw Wang, Yao-Wen Huang