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DIGRA
2003
Springer
14 years 2 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
WWW
2010
ACM
14 years 3 months ago
Live web search experiments for the rest of us
There are significant barriers to academic research into user Web search preferences. Academic researchers are unable to manipulate the results shown by a major search engine to ...
Timothy Jones, David Hawking, Ramesh S. Sankaranar...
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
14 years 24 days ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
GPB
2010
231views Solid Modeling» more  GPB 2010»
13 years 6 months ago
Mining Gene Expression Profiles: An Integrated Implementation of Kernel Principal Component Analysis and Singular Value Decompos
The detection of genes that show similar profiles under different experimental conditions is often an initial step in inferring the biological significance of such genes. Visualiz...
Ferran Reverter, Esteban Vegas, Pedro Sánch...
ICRA
2003
IEEE
122views Robotics» more  ICRA 2003»
14 years 2 months ago
Motion planning for humanoid walking in a layered environment
- Motion planning is one of the key capabilities for autonomous humanoid robots. Previous researches have focused on weight balancing, collision detection, and gait generation. Mos...
Tsai-Yen Li, Pei-Feng Chen, Pei-Zhi Huang