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JUCS
2008
248views more  JUCS 2008»
15 years 3 months ago
Cultural Factors in a Mobile Phone Adoption and Usage Model
: In human-computer interaction and computing, mobile phone usage is mostly addressed from a feature-driven perspective, i.e. which features do a certain user group use, and/or a u...
Judy van Biljon, Paula Kotzé
136
Voted
INTERACTIONS
2010
92views more  INTERACTIONS 2010»
15 years 1 months ago
PUX: patterns of user experience
s from a concrete to a new abstract level of description [1]. Rises in abstraction level happen regularly in all fields, but the key difference in Alexander's work was that ra...
Alan F. Blackwell, Sally Fincher
156
Voted
TVCG
2011
257views more  TVCG 2011»
14 years 10 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
134
Voted
CHI
2011
ACM
14 years 7 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
173
Voted
HPCA
1998
IEEE
15 years 8 months ago
Address Translation Mechanisms In Network Interfaces
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
Ioannis Schoinas, Mark D. Hill