Sciweavers

117 search results - page 16 / 24
» Altruism in Congestion Games
Sort
View
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
14 years 2 months ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
ISCC
2005
IEEE
14 years 3 months ago
A Game Theoretic Analysis of Protocols Based on Fountain Codes
In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP...
Luis López, Antonio Fernández, Vicen...
INFOCOM
2003
IEEE
14 years 2 months ago
Nash equilibria of a generic networking game with applications to circuit-switched networks
— A generic mechanism for end-user transmission rate control into a differentiated services Internet is formulated and basic results of corresponding Nash equilibria are proved. ...
Youngmi Jin, George Kesidis
ACMACE
2005
ACM
14 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
GLOBECOM
2009
IEEE
14 years 4 months ago
Price War with Partial Spectrum Sharing for Competitive Wireless Service Providers
—In 3G wireless technologies, competitive operators are assigned a fixed part of the spectrum from long-term auctions. This is known to lead to utilization inefficiencies becau...
Patrick Maillé, Bruno Tuffin