Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
Human superiority over computers in identifying natural objects like clouds, water, grass etc. comes from two capabilities: the capability to maintain a growing knowledge base per...
In this paper, we introduce WPML (WebProfiles Markup Language) for expressing user-context preferences information in the Web. Using WPML a service provider can negotiate and obta...
—One part of the vision of ubiquitous computing is the integration of sensing and actuation nodes into everyday objects, clothes worn on the body, and in large numbers into the e...
Clemens Lombriser, Andreas Bulling, Andreas Breite...
Emotional context is becoming a promising paradigm to develop more intuitive and sensitive recommender systems. Ambient Recommender Systems, arise from the analysis of new trends ...