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CAE
2007
13 years 11 months ago
memory [en]code - Building a Collective Memory within a Tabletop Installation
In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes d...
Holly Schmidt, Uta Hinrichs, Alan Dunning, M. Shee...
CG
2008
Springer
13 years 11 months ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...
WSCG
2004
185views more  WSCG 2004»
13 years 10 months ago
Automatic Fitting and Control of Complex Freeform Shapes in 3-D
In many computer graphics and computer-aided design problems, it is very common to find a smooth and well structured surface to fit a set of unstructured 3-dimensional data. Altho...
Yu Song, Joris S. M. Vergeest, Chensheng Wang
CSCW
2012
ACM
12 years 4 months ago
Towards self-optimizing collaborative systems
Two important performance metrics in collaborative systems are local and remote response times. Previous analytical and simulation work has shown that these response times depend ...
Sasa Junuzovic, Prasun Dewan
CVPR
2012
IEEE
11 years 11 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...