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SI3D
2010
ACM
14 years 2 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
CVPR
1998
IEEE
14 years 9 months ago
Motion Feature Detection Using Steerable Flow Fields
The estimation and detection of occlusion boundaries and moving bars are important and challenging problems in image sequence analysis. Here, we model such motion features as line...
David J. Fleet, Michael J. Black, Allan D. Jepson
ICIP
2001
IEEE
14 years 9 months ago
Disparity map restoration by integration of confidence in Markov random fields models
This paper proposes some Markov Random Field (MRF) models for restoration of stereo disparity maps. The main aspect is the use of confidence maps provided by the Symmetric Multipl...
Andrea Fusiello, Umberto Castellani, Vittorio Muri...
CGI
2003
IEEE
14 years 23 days ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi