Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
The estimation and detection of occlusion boundaries and moving bars are important and challenging problems in image sequence analysis. Here, we model such motion features as line...
This paper proposes some Markov Random Field (MRF) models for restoration of stereo disparity maps. The main aspect is the use of confidence maps provided by the Symmetric Multipl...
Andrea Fusiello, Umberto Castellani, Vittorio Muri...
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...