We study the 3D reconstruction of a binary scene from X-ray tomographic data. In the special case of a compact and uniform object lying in a uniform background, the scene is entir...
In this article, we develop a new method to segment Q-Ball imaging (QBI) data. We first estimate the orientation distribution function (ODF) using a fast and robust spherical harmo...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...