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MIDDLEWARE
2005
Springer
14 years 2 months ago
Generic Middleware Substrate Through Modelware
Abstract. Conventional middleware architectures suffer from insufficient module-level reusability and the ability to adapt in face of functionality evolution and diversification....
Charles Zhang, Dapeng Gao, Hans-Arno Jacobsen
NETGAMES
2004
ACM
14 years 2 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
CONCURRENCY
2010
172views more  CONCURRENCY 2010»
13 years 6 months ago
Modeling of tsunami waves and atmospheric swirling flows with graphics processing unit (GPU) and radial basis functions (RBF)
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
Jessica Schmidt, Cécile Piret, Nan Zhang, B...
ICPP
1999
IEEE
14 years 27 days ago
SLC: Symbolic Scheduling for Executing Parameterized Task Graphs on Multiprocessors
Task graph scheduling has been found effective in performance prediction and optimization of parallel applications. A number of static scheduling algorithms have been proposed for...
Michel Cosnard, Emmanuel Jeannot, Tao Yang
MIDDLEWARE
2007
Springer
14 years 2 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira