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» An Adaptive Parallel Computer Vision System
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CIG
2006
IEEE
13 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DAGSTUHL
2006
13 years 9 months ago
Physical 2D Morphware and Power Reduction Methods for Everyone
Dynamic and partial reconfiguration discovers more and more the focus in academic and industrial research. Modern systems in e.g. avionic and automotive applications exploit the p...
Jürgen Becker, Michael Hübner, Katarina ...
FCCM
2011
IEEE
331views VLSI» more  FCCM 2011»
12 years 11 months ago
Synthesis of Platform Architectures from OpenCL Programs
—The problem of automatically generating hardware modules from a high level representation of an application has been at the research forefront in the last few years. In this pap...
Muhsen Owaida, Nikolaos Bellas, Konstantis Dalouka...
IPPS
2003
IEEE
14 years 26 days ago
A Framework for Portable Shared Memory Programming
Widespread adaptation of shared memory programming for High Performance Computing has been inhibited by a lack of standardization and the resulting portability problems between pl...
Martin Schulz, Sally A. McKee
MOBISYS
2011
ACM
12 years 10 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...