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» An Adaptive Parallel Computer Vision System
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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
ICPADS
2005
IEEE
14 years 1 months ago
Delay-Energy Aware Routing Protocol for Sensor and Actor Networks
We present a novel Delay-Energy Aware Routing Protocol (DEAP) for for heterogeneous sensor and actor networks. DEAP enable a wide range of tradoffs between delay and energy consum...
Arjan Durresi, Vamsi Paruchuri, Leonard Barolli
ISORC
2005
IEEE
14 years 1 months ago
Placement Solutions for Multiple Versions of A Multimedia Object
Transcoding is an important technology which adapts the same multimedia object to diverse mobile appliances; thus, users’ requests for a specified version of a multimedia objec...
Keqiu Li, Hong Shen, Francis Y. L. Chin
EUROPAR
2005
Springer
14 years 1 months ago
A Detailed Study on Phase Predictors
Most programs are repetitive, meaning that some parts of a program are executed more than once. As a result, a number of phases can be extracted in which each phase exhibits simila...
Frederik Vandeputte, Lieven Eeckhout, Koen De Boss...
WSCG
2004
242views more  WSCG 2004»
13 years 9 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...