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ATAL
2010
Springer
15 years 5 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
CEC
2008
IEEE
15 years 5 months ago
A technique for the visualization of population-based algorithms
— A technique for the visualization of stochastic population–based algorithms in multidimensional problems with known global minimizers is proposed. The technique employs proje...
Konstantinos E. Parsopoulos, Voula C. Georgopoulos...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
15 years 5 months ago
Collective intelligence and bush fire spotting
Bush fires cause major damage each year in many areas of the world and the earlier that they can be detected the easier it is to minimize this damage. This paper describes a coll...
David Howden, Tim Hendtlass
GECCO
2008
Springer
159views Optimization» more  GECCO 2008»
15 years 5 months ago
IGAP: interactive genetic algorithm peer to peer
We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Throu...
Juan C. Quiroz, Amit Banerjee, Sushil J. Louis
ICASSP
2010
IEEE
15 years 4 months ago
Graph-based regularization for spherical signal interpolation
This paper addresses the problem of the interpolation of 2-d spherical signals from non-uniformly sampled and noisy data. We propose a graph-based regularization algorithm to impr...
Tamara Tosic, Tamara Frossard