This paper describes a tiling technique that can be used by application programmers and optimizing compilers to obtain I/O-efficient versions of regular scientific loop nests. Due ...
Mahmut T. Kandemir, Alok N. Choudhary, J. Ramanuja...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization...
Abstract We propose a novel and efficient surface matching approach for reassembling broken solids as well as for matching assembly components using cluster trees of oriented point...