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CGF
2008
188views more  CGF 2008»
13 years 10 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
13 years 10 months ago
Extreme scalability challenges in micro-finite element simulations of human bone
Coupling recent imaging capabilities with microstructural finite element (microFE) analysis offers a powerful tool to determine bone stiffness and strength. It shows high potentia...
Constantine Bekas, Alessandro Curioni, Peter Arben...
COR
2010
155views more  COR 2010»
13 years 10 months ago
A memetic algorithm for the multi-compartment vehicle routing problem with stochastic demands
The Multi-Compartment Vehicle Routing Problem (MC-VRP) consists of designing transportation routes to satisfy the demands of a set of costumers for several products that because o...
Jorge E. Mendoza, Bruno Castanier, Christelle Gu&e...
CGF
2008
123views more  CGF 2008»
13 years 10 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CORR
2010
Springer
139views Education» more  CORR 2010»
13 years 10 months ago
A Low Overhead Reachability Guaranteed Dynamic Route Discovery Mechanism for Dense MANETs
A crucial issue for a mobile ad hoc network is the handling of a large number of nodes. As more nodes join the mobile ad hoc network, contention and congestion are more likely. Th...
Sharmila Sankar, V. Sankaranarayanan