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EL
2002
181views more  EL 2002»
13 years 8 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
ICMAS
2000
13 years 10 months ago
The Adaptive Agent Architecture: Achieving Fault-Tolerance Using Persistent Broker Teams
Brokers are used in many multi-agent systems for locating agents, for routing and sharing information, for managing the system, and for legal purposes, as independent third partie...
Sanjeev Kumar, Philip R. Cohen, Hector J. Levesque
ICDCSW
2002
IEEE
14 years 1 months ago
Hermes: A Distributed Event-Based Middleware Architecture
In this paper, we argue that there is a need for an event-based middleware to build large-scale distributed systems. Existing publish/subscribe systems still have limitations comp...
Peter R. Pietzuch, Jean Bacon
ICRA
2007
IEEE
178views Robotics» more  ICRA 2007»
14 years 3 months ago
Distributed Cooperative Active Sensing Using Consensus Filters
— We consider the problem of multiple mobile sensor agents tracking the position of one or more moving targets. In our formulation, each agent maintains a target estimate, and ea...
Peng Yang, Randy A. Freeman, Kevin M. Lynch
ICEIS
2000
IEEE
14 years 1 months ago
Architectural Considerations with Distributed Computing
We understand distributed systems as a collection of distributed computation resources that work together as one harmonious system. It is the great achievement of computer network...
Yibing Wang, Robert M. Hyatt, Barrett R. Bryant