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CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
MVA
2007
13 years 9 months ago
Semi-supervised Incremental Learning of Manipulative Tasks
For a social robot, the ability of learning tasks via human demonstration is very crucial. But most current approaches suffer from either the demanding of the huge amount of label...
Zhe Li, Sven Wachsmuth, Jannik Fritsch, Gerhard Sa...
CORR
2008
Springer
107views Education» more  CORR 2008»
13 years 7 months ago
Optimization and AMS Modeling for Design of an Electrostatic Vibration Energy Harvester's Conditioning Circuit with an Auto-Adap
This paper presents an analysis and system-level design of a capacitive harvester of vibration energy composed from a mechanical resonator, capacitive transducer and a conditioning...
Dimitri Galayko, Philippe Basset, Ayyaz Mahmood Pa...
APLAS
2005
ACM
14 years 1 months ago
Integrating Physical Systems in the Static Analysis of Embedded Control Software
Interpretation interpretation is a theory of effective abstraction and/or approximation of discrete mathematical structures as found in the semantics of programming languages, mod...
Patrick Cousot
COGSR
2011
99views more  COGSR 2011»
13 years 2 months ago
A biologically realistic cleanup memory: Autoassociation in spiking neurons
Methods for cleaning up (or recognizing) states of a neural network are crucial for the functioning of many neural cognitive models. For example, Vector Symbolic Architectures pro...
Terrence C. Stewart, Yichuan Tang, Chris Eliasmith