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UIC
2009
Springer
14 years 2 months ago
Mining and Visualizing Mobile Social Network Based on Bayesian Probabilistic Model
Social networking has provided powerful new ways to find people, organize groups, and share information. Recently, the potential functionalities of the ubiquitous infrastructure le...
Jun-Ki Min, Su-Hyung Jang, Sung-Bae Cho
IJCAI
2007
13 years 9 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
APCHI
2004
IEEE
13 years 11 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard
LRE
2008
174views more  LRE 2008»
13 years 7 months ago
IEMOCAP: interactive emotional dyadic motion capture database
Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communicati...
Carlos Busso, Murtaza Bulut, Chi-Chun Lee, Abe Kaz...
WSC
2004
13 years 9 months ago
A Framework for Adaptive Synchronization of Distributed Simulations
Increased complexity of simulation models and the related modeling needs for global supply chains have necessitated the execution of simulations on multiple processors. While dist...
Bertan Altuntas, Richard A. Wysk