We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
Although it has been studied for years by the computer vision and machine learning communities, image annotation is still far from practical. In this paper, we propose a novel atte...
Xin-Jing Wang, Lei Zhang 0001, Xirong Li, Wei-Ying...
In the recent years, the massive use of in-car navigation systems has symbolized the emergence of location-based services for wayfinding. This market success creates the opportunit...
This event is the second instance of the contest for graph transformation-based tools, which was first held as part of the AGTIVE workshop. The aim is to stimulate tool developmen...
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...