In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Ubiquitous computing and communication environments connect systems and people in unprecedented ways, but also fundamentally challenge the mindset of traditional systems engineeri...
Abstract. UML models consist of several diagrams of different types describing different views of a software system ranging from specifications of the static system structure to de...
Reflective Database Access Control (RDBAC) is a model in which a database privilege is expressed as a database query itself, rather than as a static privilege contained in an acce...