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» An Algorithm for Polygon Subdivision Based on Vertex Normals
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CGI
2004
IEEE
13 years 11 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
IDMS
1997
Springer
153views Multimedia» more  IDMS 1997»
13 years 11 months ago
Embedding Data in 3D Models
The recent popularity of digital media such as CD-ROM and the Internet has prompted exploration of techniques for embedding data, either visibly or invisibly, into text, image, and...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
MOC
2010
13 years 2 months ago
Optimizing the double description method for normal surface enumeration
Abstract. Many key algorithms in 3-manifold topology involve the enumeration of normal surfaces, which is based upon the double description method for finding the vertices of a con...
Benjamin A. Burton
RT
2001
Springer
13 years 12 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
PG
2003
IEEE
14 years 24 days ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...