Sciweavers

59 search results - page 6 / 12
» An Algorithm for Polygon Subdivision Based on Vertex Normals
Sort
View
SI3D
1997
ACM
13 years 11 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
CW
2002
IEEE
14 years 15 days ago
Mesh Median Filter for Smoothing 3-D Polygonal Surfaces
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
Hirokazu Yagou, Alexander G. Belyaev, D. Weiz
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
14 years 24 days ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
ICPP
2009
IEEE
14 years 2 months ago
Computing Equilibria in Bimatrix Games by Parallel Vertex Enumeration
—Equilibria computation is of great importance to many areas such as economics, control theory, and recently computer science. We focus on the computation of Nash equilibria in t...
Jonathan Widger, Daniel Grosu
TVCG
2010
160views more  TVCG 2010»
13 years 5 months ago
Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...
Hanqi Fan, Yizhou Yu, Qunsheng Peng