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» An Algorithm for Polygon Subdivision Based on Vertex Normals
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SIAMCOMP
1998
138views more  SIAMCOMP 1998»
13 years 7 months ago
Dynamic Trees and Dynamic Point Location
This paper describes new methods for maintaining a point-location data structure for a dynamically changing monotone subdivision S. The main approach is based on the maintenance of...
Michael T. Goodrich, Roberto Tamassia
COMPGEOM
2004
ACM
14 years 29 days ago
An energy-driven approach to linkage unfolding
We present a new algorithm for unfolding planar polygonal linkages without self-intersection based on following the gradient flow of a “repulsive” energy function. This algor...
Jason H. Cantarella, Erik D. Demaine, Hayley N. Ib...
APVIS
2006
13 years 9 months ago
Mesh simplification using ellipsoidal schema for isotropic quantization of face-normal vectors
In this paper, we present a method for simplification of arbitrary 3D meshes that is based on Isotropic Quantization of face-normal vectors. There are three stages. Firstly, a cod...
Ganesan Subramaniam, Kenneth Ong
ACMACE
2007
ACM
13 years 9 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
ICCV
2001
IEEE
14 years 9 months ago
A Novel Modeling Algorithm for Shape Recovery of Unknown Topology
This paper presents a novel modeling algorithm that is capable of simultaneously recovering correct shape geometry as well as its unknown topology from arbitrarily complicated dat...
Ye Duan, Hong Qin