A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Background: Chaos game representation of genome sequences has been used for visual representation of genome sequence patterns as well as alignment-free comparisons of sequences ba...
Abstract—This paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query req...
We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...