The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...