In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
This paper describes a Bayesian algorithm for rigid/non-rigid 2D visual object tracking based on sparse image features. The algorithm is inspired by the way human visual cortex se...
— A technique for the visualization of stochastic population–based algorithms in multidimensional problems with known global minimizers is proposed. The technique employs proje...
Konstantinos E. Parsopoulos, Voula C. Georgopoulos...
In this paper, we present an approach of calculating visual odometry for outdoor robots equipped with a stereo rig. Instead of the typical feature matching or tracking, we use an ...
Given an image, we propose a hierarchical generative
model that classifies the overall scene, recognizes and segments
each object component, as well as annotates the image
with ...