Exploiting the graphics processing unit (GPU) is useful to obtain higher performance with a less number of host machines in grid systems. One problem in GPU-accelerated grid system...
Most Ant Colony Optimization (ACO) algorithms are able to find a single (or few) optimal, or near-optimal, solutions to difficult (NP-hard) problems. An issue though is that a s...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...