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» An Anti-Aliasing Method for Parallel Rendering
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CCGRID
2010
IEEE
13 years 8 months ago
Cooperative Multitasking for GPU-Accelerated Grid Systems
Exploiting the graphics processing unit (GPU) is useful to obtain higher performance with a less number of host machines in grid systems. One problem in GPU-accelerated grid system...
Fumihiko Ino, Akihiro Ogita, Kentaro Oita, Kenichi...
ESCIENCE
2006
IEEE
14 years 1 months ago
Niching for Population-Based Ant Colony Optimization
Most Ant Colony Optimization (ACO) algorithms are able to find a single (or few) optimal, or near-optimal, solutions to difficult (NP-hard) problems. An issue though is that a s...
Daniel Angus
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
CW
2006
IEEE
14 years 1 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
IPPS
2007
IEEE
14 years 1 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...