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» An Approach for 3D Visualization of Pipelines
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TOG
2008
123views more  TOG 2008»
13 years 8 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
TOG
2008
106views more  TOG 2008»
13 years 8 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
CVPR
2006
IEEE
14 years 10 months ago
The Panum Proxy Algorithm for Dense Stereo Matching over a Volume of Interest
Stereo matching algorithms conventionally match over a range of disparities sufficient to encompass all visible 3D scene points. Human vision however does not do this. It works ov...
Ankur Agarwal, Andrew Blake
ICCV
2005
IEEE
14 years 10 months ago
Identifying Individuals in Video by Combining "Generative" and Discriminative Head Models
The objective of this work is automatic detection and identification of individuals in unconstrained consumer video, given a minimal number of labelled faces as training data. Whi...
Mark Everingham, Andrew Zisserman