This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Development environments based on ActiveX controls and JavaBeans are marketed as "visual programming" platforms; in practice their visual dimension is limited to the des...
Many successful feature detectors and descriptors exist for 2D intensity images. However, obtaining the same effectiveness in the domain of 3D objects has proven to be a more elusi...