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2010
Springer
14 years 5 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
ICSE
2004
IEEE-ACM
14 years 10 months ago
Concerning Predictability in Dependable Component-Based Systems: Classification of Quality Attributes
One of the main objectives of developing component-based software systems is to enable efficient building of systems through the integration of components. All component models def...
Ivica Crnkovic, Magnus Larsson, Otto Preiss
RE
2006
Springer
13 years 10 months ago
On Goal-based Variability Acquisition and Analysis
We introduce a variability-intensive approach to goal decomposition that is tailored to support requirements identification for highly customizable software. The approach is based...
Sotirios Liaskos, Alexei Lapouchnian, Yijun Yu, Er...
CAD
2005
Springer
13 years 10 months ago
Computer-aided design of porous artifacts
Heterogeneous structures represent an important new frontier for 21st century engineering. Human tissues, composites, `smart' and multimaterial objects are all physically man...
Craig A. Schroeder, William C. Regli, Ali Shokoufa...
JSAC
2006
108views more  JSAC 2006»
13 years 10 months ago
Distributed Nonlinear Integer Optimization for Data-Optical Internetworking
Abstract--We present a novel approach for joint optical network provisioning and Internet protocol (IP) traffic engineering, in which the IP and optical networks collaboratively op...
Anwar Elwalid, Debasis Mitra, Qiong Wang