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ICPADS
2008
IEEE
14 years 1 months ago
Delaunay State Management for Large-Scale Networked Virtual Environments
Peer-to-Peer (P2P) networks have been proposed as a promising approach to create more scalable Networked Virtual Environment (NVE) systems, but P2P-NVE also increases the probabil...
Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang
IPPS
2007
IEEE
14 years 1 months ago
Virtual Execution Environments: Support and Tools
In today’s dynamic computing environments, the available resources and even underlying computation engine can change during the execution of a program. Additionally, current tre...
Apala Guha, Jason Hiser, Naveen Kumar, Jing Yang, ...
CCGRID
2001
IEEE
13 years 11 months ago
OVM: Out-of-Order Execution Parallel Virtual Machine
High performance computing on parallel architectures currently uses different approaches depending on the hardory model of the architecture, the abstraction level of the programmi...
George Bosilca, Gilles Fedak, Franck Cappello
ICPADS
2008
IEEE
14 years 1 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
IPPS
2007
IEEE
14 years 1 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...