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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DISCEX
2003
IEEE
14 years 1 months ago
Willow System Demonstration
Dealing with damage that arises during operation of networked information systems is essential if such systems are to provide the dependability required by modern critical applica...
John C. Knight, Jonathan Hill, Philip E. Varner, P...
UAI
1996
13 years 9 months ago
A Qualitative Markov Assumption and Its Implications for Belief Change
The study of belief change has been an active area in philosophy and AI. In recent years, two special cases of belief change, belief revision and belief update, have been studied ...
Nir Friedman, Joseph Y. Halpern
ASE
2005
137views more  ASE 2005»
13 years 7 months ago
Rewriting-Based Techniques for Runtime Verification
Techniques for efficiently evaluating future time Linear Temporal Logic (abbreviated LTL) formulae on finite execution traces are presented. While the standard models of LTL are i...
Grigore Rosu, Klaus Havelund
DKE
2007
130views more  DKE 2007»
13 years 7 months ago
Enabling access-privacy for random walk based data analysis applications
Random walk graph and Markov chain based models are used heavily in many data and system analysis domains, including web, bioinformatics, and queuing. These models enable the desc...
Ping Lin, K. Selçuk Candan