Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Dealing with damage that arises during operation of networked information systems is essential if such systems are to provide the dependability required by modern critical applica...
John C. Knight, Jonathan Hill, Philip E. Varner, P...
The study of belief change has been an active area in philosophy and AI. In recent years, two special cases of belief change, belief revision and belief update, have been studied ...
Techniques for efficiently evaluating future time Linear Temporal Logic (abbreviated LTL) formulae on finite execution traces are presented. While the standard models of LTL are i...
Random walk graph and Markov chain based models are used heavily in many data and system analysis domains, including web, bioinformatics, and queuing. These models enable the desc...