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AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIGMOD
2009
ACM
202views Database» more  SIGMOD 2009»
14 years 7 months ago
ZStream: a cost-based query processor for adaptively detecting composite events
Composite (or Complex) event processing (CEP) systems search sequences of incoming events for occurrences of userspecified event patterns. Recently, they have gained more attentio...
Yuan Mei, Samuel Madden
WWW
2007
ACM
14 years 8 months ago
Extraction and classification of dense communities in the web
The World Wide Web (WWW) is rapidly becoming important for society as a medium for sharing data, information and services, and there is a growing interest in tools for understandi...
Yon Dourisboure, Filippo Geraci, Marco Pellegrini
KDD
2012
ACM
179views Data Mining» more  KDD 2012»
11 years 9 months ago
Transparent user models for personalization
Personalization is a ubiquitous phenomenon in our daily online experience. While such technology is critical for helping us combat the overload of information we face, in many cas...
Khalid El-Arini, Ulrich Paquet, Ralf Herbrich, Jur...
SIGIR
2010
ACM
13 years 11 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb