: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
Abstract. In component-based development, the correctness of a system depends on the correctness of the individual components and on their interactions. Model-based testing is a wa...
The most often used approaches to obtaining and using residuals in applied work with time series models, are unified and documented with both partially-known and new features. Spe...
Abstract. The increasing adoption of MDD (Model Driven Development) techniques favored the use of large models of different types. It turns out that when the modeled system gets la...