This paper describes a new collaboration technology that is carefully poised between informal, ad hoc, easy-to-initiate collaborative tools, vs. more formal, structured, and higho...
Michael J. Muller, Werner Geyer, Beth Brownholtz, ...
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
This paper presents an Open Source Vision Library (OpenVL) for hardware acceleration of video-based surveillance systems and other computer vision applications to facilitate low l...
Navigation through large multimedia collections that include videos and images still remains a hard problem. In this paper, we introduce a novel method to visualize and navigate t...
Abstract. Intelligent tutoring systems are quite difficult and time intensive to develop. In this paper, we describe a method and set of software tools that ease the process of cog...
Kenneth R. Koedinger, Vincent Aleven, Neil T. Heff...