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CI
2007
99views more  CI 2007»
13 years 10 months ago
A Training Simulation System with Realistic Autonomous Ship Control
In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...
SBACPAD
2009
IEEE
155views Hardware» more  SBACPAD 2009»
14 years 4 months ago
SPARC16: A New Compression Approach for the SPARC Architecture
RISC processors can be used to face the ever increasing demand for performance required by embedded systems. Nevertheless, this solution comes with the cost of poor code density. ...
Leonardo Luiz Ecco, Bruno Cardoso Lopes, Eduardo C...
HAPTICS
2006
IEEE
14 years 4 months ago
Portable Haptic Display for Large Immersive Virtual Environments
This paper introduces Portable Haptic Display (PHD), a novel platform-independent haptic rendering system that can be conveniently integrated into a large immersive virtual enviro...
Enkhtuvshin Dorjgotov, Seungmoon Choi, Steven R. D...
IJAMC
2010
102views more  IJAMC 2010»
13 years 8 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
IEEECIT
2010
IEEE
13 years 8 months ago
A Self-Adaptable Approach for Easing the Development of Grid-Oriented Services
—The Service-Oriented Architecture (SOA) leverages ice abstraction to enable the development of modular, loose-coupled and distributed applications. In order to use such an archi...
Andre Lage Freitas, Jean-Louis Pazat