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» An Approximation Algorithm for Binary Searching in Trees
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JMLR
2010
149views more  JMLR 2010»
13 years 2 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
HICSS
2008
IEEE
199views Biometrics» more  HICSS 2008»
14 years 2 months ago
Clustering and the Biclique Partition Problem
A technique for clustering data by common attribute values involves grouping rows and columns of a binary matrix to make the minimum number of submatrices all 1’s. As binary mat...
Doina Bein, Linda Morales, Wolfgang W. Bein, C. O....
GIS
2004
ACM
14 years 8 months ago
Adaptive hierarchical RBF interpolation for creating smooth digital elevation models
This paper presents a fast algorithm for smooth digital elevation model interpolation and approximation from scattered elevation data. The global surface is reconstructed by subdi...
Joachim Pouderoux, Jean-Christophe Gonzato, Ireneu...
CVPR
1998
IEEE
14 years 9 months ago
The Sample Tree: A Sequential Hypothesis Testing Approach to 3D Object Recognition
A method is presented for e cient and reliable object recognition within noisy, cluttered, and occluded range images. The method is based on a strategy which hypothesizes the inte...
Michael A. Greenspan
ICML
2010
IEEE
13 years 8 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag