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» An Architectural Style for Multiple Real-Time Data Feeds
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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
ICSOC
2007
Springer
14 years 2 months ago
Let It Flow: Building Mashups with Data Processing Pipelines
Mashups are a new kind of interactive Web application, built out of the composition of two or more existing Web service APIs and data sources. Whereas “pure” mashups are built ...
Biörn Biörnstad, Cesare Pautasso
SIGMOD
2008
ACM
98views Database» more  SIGMOD 2008»
14 years 8 months ago
Damia: data mashups for intranet applications
Increasingly large numbers of situational applications are being created by enterprise business users as a by-product of solving day-to-day problems. In efforts to address the dem...
David E. Simmen, Mehmet Altinel, Volker Markl, Sri...
WWW
2011
ACM
13 years 3 months ago
Open and decentralized access across location-based services
Users now interact with multiple Location-Based Services (LBS) through a myriad set of location-aware devices and interfaces. However, current LBS tend to be centralized silos wit...
Yiming Liu, Rui Yang, Erik Wilde
AIPR
2008
IEEE
13 years 10 months ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...