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» An Architecture Workbench for Multicomputers
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SIGGRAPH
1998
ACM
14 years 3 days ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
APL
1993
ACM
13 years 12 months ago
The Role of APL and J in High-Performance Computation
Although multicomputers are becoming feasible for solving large problems, they are difficult to program: Extraction of parallelism from scalar languages is possible, but limited....
Robert Bernecky
WSC
2004
13 years 9 months ago
Parallel Discrete Event Simulation of Space Shuttle Operations
This paper describes the application of parallel simulation techniques to represent structured functional parallelism present within the Space Shuttle Operations Flow, utilizing t...
José A. Sepúlveda, Luis C. Rabelo, M...
SIGARCH
2008
97views more  SIGARCH 2008»
13 years 7 months ago
SP-NUCA: a cost effective dynamic non-uniform cache architecture
1 This paper presents a simple but effective method to reduce on-chip access latency and improve core isolation in CMP Non-Uniform Cache Architectures (NUCA). The paper introduces ...
Javier Merino, Valentin Puente, Pablo Prieto, Jos&...
VLSID
2005
IEEE
167views VLSI» more  VLSID 2005»
14 years 8 months ago
A Methodology and Tooling Enabling Application Specific Processor Design
This paper presents a highly efficient processor design methodology based on the LISA 2.0 language. Typically the architecture design phase is dominated by an iterative processor ...
Andreas Hoffmann, Frank Fiedler, Achim Nohl, Suren...