Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Although multicomputers are becoming feasible for solving large problems, they are difficult to program: Extraction of parallelism from scalar languages is possible, but limited....
This paper describes the application of parallel simulation techniques to represent structured functional parallelism present within the Space Shuttle Operations Flow, utilizing t...
1 This paper presents a simple but effective method to reduce on-chip access latency and improve core isolation in CMP Non-Uniform Cache Architectures (NUCA). The paper introduces ...
Javier Merino, Valentin Puente, Pablo Prieto, Jos&...
This paper presents a highly efficient processor design methodology based on the LISA 2.0 language. Typically the architecture design phase is dominated by an iterative processor ...
Andreas Hoffmann, Frank Fiedler, Achim Nohl, Suren...