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» An Architecture for Distributed Behavioral Models with GPUs
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IPPS
2010
IEEE
13 years 5 months ago
A GPU-inspired soft processor for high-throughput acceleration
There is building interest in using FPGAs as accelerators for high-performance computing, but existing systems for programming them are so far inadequate. In this paper we propose...
Jeffrey Kingyens, J. Gregory Steffan
ICRA
2002
IEEE
168views Robotics» more  ICRA 2002»
14 years 12 days ago
A Dynamical Systems Approach to Behavior-Based Formation Control
Dynamical systems theory is used here as a theoretical language and tool to design a distributed control archictecture that generates navigation in formation, integrated with obst...
Sergio Monteiro, Estela Bicho
ISSADS
2005
Springer
14 years 29 days ago
Model Fragmentation for Distributed Workflow Execution: A Petri Net Approach
Workflow is the key technology for business process automation, while distributed workflow is the solution to deal with the decentralized nature of workflow applications and the pe...
Wei Tan, Yushun Fan
DSRT
2005
IEEE
14 years 1 months ago
A Simple Distributed Simulation Architecture for Emergency Response Exercises
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), ...
Dennis McGrath, Amy Hunt, Marion Bates
EICS
2009
ACM
14 years 4 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post